Hard surface modeling doesn’t have quite the same strict rules on N-gons as organic modeling does. It’s still better to create quads whenever possible in hard surface modeling as well.

However, this is merely good practice and isn’t the same hard and fast rule as it is in organic modeling. You can get the services of 3d product modeling through vizframe.

As long as the hard surface model looks good and has a pleasant, smooth appearance, it’s okay if the odd N-gon is present.

Hard surface modeling is where most beginner 3D design services get their start because a flat smooth object like a box is typically easier to create than an object with a lot of tiny details, such as the muscular body of a horse or the many bumps and indents needed to make a face come alive.

Although it is generally easier than organic modeling, true mastery also requires a great deal of skill. Hard surface modeling is typically used in architecture and product design for cars and other objects, and some of these require a lot of skill to make them look their best.

Other objects in hard surface modeling aren’t hard and require the same attention to detail as organic modeling does. Examples of this might mean the folds in a curtain or the plump armchair’s soft plush curves.

Just as organic modelers need to look at dozens of reference photos to get an accurate idea of a natural object, hard surface modelers also need to look at references. In the case of architecture, blueprints and other references can help guide how the building should look.